AI for Game Development: An Autonomous Unity Pipeline from Brief to Playable Feature

    AI for Game Development: An Autonomous Unity Pipeline from Brief to Playable Feature

    How we built an autonomous AI pipeline for game development: from a one-paragraph brief to a designed, built, and tested feature running inside a live Unity game. An LLM agent on the Claude Agent SDK drives Model Context Protocol tool servers for Unity, Blender, Figma, and Scenario, behind a human approval gate and five independent layers of verification.

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    Carlos Dutra, founder of Vindler Solutions

    Carlos Dutra

    Founder of Vindler Solutions, where I help organizations put AI into production and design the operating model around it. I write about AI adoption, agent architectures, and what actually changes inside a company once these systems ship. Completed Leading the AI-Driven Organization at MIT Sloan Executive Education.

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